80KIllustration for positional Lanceur Chevalier Bretonnien
M
6
ST
3
AG
3
PA
3
AV
9
0-2
KNIGHT CATCHER
HUMAN, CATCHER
85KIllustration for positional Receveur Chevalier Bretonnien
M
7
ST
3
AG
3
PA
4
AV
9
0-2
GRAIL KNIGHT
HUMAN, BLITZER
95KIllustration for positional Chevalier du Graal
M
7
ST
3
AG
3
PA
4
AV
10
Leagues and Special Rules
Old World Classic
Staff
Cheerleader
10K
Assistant coach
10K
Reroll(s)
60K
Apothicary
50K
Starplayers
AKHORNE L'ÉCUREIL
SQUIRREL, BLITZER
80KIllustration for positional Akhorne l'écureil
M
7
ST
1
AG
2
PA
-
AV
6
BARIK FARBLAST
DWARF, THROWER
80KIllustration for positional Barik Farblast
M
6
ST
3
AG
4
PA
3
AV
9
CINDY PIEWHISTLE
HALFLING, SPECIAL
100KIllustration for positional Cindy Piewhistle
M
5
ST
2
AG
3
PA
3
AV
7
PUGGY BACONBREATH
HALFLING, BLITZER
120KIllustration for positional Puggy Baconbreath
M
5
ST
3
AG
3
PA
3
AV
8
HELMUT WULF
HUMAN, SPECIAL
140KIllustration for positional Helmut Wulf
M
6
ST
3
AG
3
PA
-
AV
9
GROMBRINDAL
DWARF, BLOCKER
170KIllustration for positional Grombrindal
M
5
ST
3
AG
3
PA
4
AV
10
THORSSON STOUTMEAD
HUMAN, LINEMAN
170KIllustration for positional Thorsson Stoutmead
M
6
ST
3
AG
4
PA
3
AV
8
JOSEF BUGMAN
DWARF, BLOCKER
180KIllustration for positional Josef Bugman
M
5
ST
3
AG
3
PA
4
AV
9
KARLA VON KILL
HUMAN, BLITZER
210KIllustration for positional Karla von Kill
M
6
ST
4
AG
3
PA
3
AV
9
IVAR ERIKSSON
HUMAN, BLITZER
215KIllustration for positional Ivar Eriksson
M
6
ST
4
AG
3
PA
4
AV
9
ZUG LA BÊTE
HUMAN, BLOCKER
220KIllustration for positional Zug la Bête
M
5
ST
5
AG
4
PA
6
AV
10
SKRORG SNOWPELT
YHETEE, BIG GUY
240KIllustration for positional Skrorg Snowpelt
M
5
ST
5
AG
4
PA
6
AV
9
GRAK ET CRUMBLEBERRY
250K
Illustration for positional Grak et Crumbleberry
CRUMBLEBERRY
HALFLING, LINEMAN
M
5
ST
2
AG
3
PA
5
AV
7
Illustration for positional Grak et Crumbleberry
GRAK
OGRE, BIG GUY
M
5
ST
5
AG
4
PA
4
AV
10
GRIFF OBERWALD
HUMAN, BLITZER
300KIllustration for positional Griff Oberwald
M
7
ST
4
AG
2
PA
3
AV
9
MORG'N'THORG
OGRE, BIG GUY
340KIllustration for positional Morg'n'Thorg
M
6
ST
6
AG
3
PA
4
AV
11
Inducements
Temp agency Cheerleaders5K
Prayer to Nuffle10K
Part-time assistant coach20K
Team Mascot25K
Weather Mage25K
Mercenary30K
Any team can hire mercenary players. These are players from your team roster, but they cost 30K gold coins more.
Mercenary players retain the player type to which they belong. It is not possible to hire a mercenary who would exceed the maximum number of players allowed for a particular position on the team (excluding players missing the next match). Mercenaries automatically gain the Loner (4+) trait in addition to their usual skills and traits.
Mercenaries can receive a single primary skill at a cost of 50K. It is not possible to recruit the mercenary at the end of the match.
Blitzer's Best Kegs50K
For the duration of the match, for each keg of Blitz Premium purchased, apply a +1 modifier to the roll each time you roll to recover a knocked-out player.
Extra team Training100K
Each additional training session grants an additional Team Reroll for the duration of the match.
Wandering Apothecary100K
A team that has purchased a wandering apothecary may use it once per game in the same manner as a regular apothecary.
Bribes100K
You can use a bribe when a player is sent off after attempting to argue the call. When you use a bribe, roll a D6. On a 2+, the player is not sent off (and no turnover occurs). On a natural 1, the referee pockets the bribe but still sends the player off.
Josef Bugman100K
For the duration of the match, apply a +1 modifier to the roll each time you roll to recover a knocked-out player.
Once per match, after the teams have been placed but before kickoff, you may remove D3 from your players and re-place them according to the usual rules.
A team that hires Josef Bugman cannot hire Josef Bugman as a Star Player.
Dodgy League Ref (biased Referee)120K
When an opposing player commits a foul, if they have not been sent off, roll a D6: on a 5+ the player is immediately sent off.
In addition, each time you attempt to challenge the decision, apply a +1 modifier to the roll. A natural 1 always counts as “Outta Here!”
Sports Wizard150K
Fireball
At the end of a team's turn. Target 1 square, and roll 1D6 for each Standing player (from both teams) occupying the target square and adjacent squares. On a roll of 4+, players are “Tackled” and suffer an AV roll with a +1 modifier to the AV or Injury roll (chosen after the dice roll).
Zap!
Immediately after the end or at the beginning of an opponent's turn, before any actions are taken. Designate 1 player and roll 1D6. If the roll is >= the player's ST or a natural 6, they are turned into a frog (M5, ST1, AG2+, P-, AR5+, Dodge, Leap, No Hands, Stunty, Titchy, Very Long Legs) until the end of the Drive. If they were carrying the ball, it is dropped and bounces away. If a roll on the Elimination Table is required, the frog suffers is Badly Hurt instead, but is removed from the game before regaining its original form.
Halfling Master Chef300K
At the start of each half, before kickoff, roll 3D6. For each 4+, the team gains an additional team re-roll for the half, and the opposing team loses a team re-roll for the half (excluding re-rolls provided by skills, traits, and other special rules).