Elf-Union

Elf Union

Tier 2

Positionals

  • 0-16

    ELVEN UNION LINEMAN

    ELF, LINEMAN

    65K
    Trois-quart Elfe
    Illustration for positional Trois-quart Elfe
    M
    6
    ST
    3
    AG
    2
    PA
    3
    AV
    8
    PRIMARY:
    • G
    • A
    SECONDARY:
    • S
  • 0-2

    ELVEN UNION THROWER

    ELF, THROWER

    75K
    Lanceur Elfe
    Illustration for positional Lanceur Elfe
    M
    6
    ST
    3
    AG
    2
    PA
    2
    AV
    8
    PRIMARY:
    • G
    • A
    • P
    SECONDARY:
    • S
  • 0-2

    ELVEN UNION CATCHER

    ELF, CATCHER

    100K
    Receveur Elfe
    Illustration for positional Receveur Elfe
    M
    8
    ST
    3
    AG
    2
    PA
    4
    AV
    8
    PRIMARY:
    • G
    • A
    SECONDARY:
    • S
  • 0-2

    ELVEN UNION BLITZER

    ELF, BLITZER

    115K
    Blitzer Elfe
    Illustration for positional Blitzer Elfe
    M
    7
    ST
    3
    AG
    2
    PA
    3
    AV
    9
    PRIMARY:
    • G
    • A
    SECONDARY:
    • S
    • P

Leagues and Special Rules

Elven Kingdoms League

Staff

Cheerleader

10K

Assistant coach

10K

Reroll(s)

50K

Apothicary

50K

Starplayers

  • AKHORNE L'ÉCUREIL

    SQUIRREL, BLITZER

    80K
    Akhorne l'écureil
    Illustration for positional Akhorne l'écureil
    M
    7
    ST
    1
    AG
    2
    PA
    -
    AV
    6
    Special:
  • GLORIEL SUMMERBLOOM

    ELF, THROWER

    150K
    Gloriel Summerbloom
    Illustration for positional Gloriel Summerbloom
    M
    7
    ST
    2
    AG
    2
    PA
    2
    AV
    8
    Special:
  • KIROTH KRAKENEYE

    ELF, RUNNER

    160K
    Kiroth Krakeneye
    Illustration for positional Kiroth Krakeneye
    M
    7
    ST
    3
    AG
    2
    PA
    3
    AV
    8
    Special:
  • ELDRIL SIDEWINDER

    ELF, CATCHER

    220K
    Eldril Sidewinder
    Illustration for positional Eldril Sidewinder
    M
    8
    ST
    3
    AG
    2
    PA
    3
    AV
    8
    Special:
  • ZOLCATH LE ZOAT

    ZOAT, BIG GUY

    220K
    Zolcath le Zoat
    Illustration for positional Zolcath le Zoat
    M
    5
    ST
    5
    AG
    4
    PA
    5
    AV
    10
    Special:
  • GRAK ET CRUMBLEBERRY

    250K
    Grak et Crumbleberry
    Illustration for positional Grak et Crumbleberry

    CRUMBLEBERRY

    HALFLING, LINEMAN

    M
    5
    ST
    2
    AG
    3
    PA
    5
    AV
    7
    Special:
    Grak et Crumbleberry
    Illustration for positional Grak et Crumbleberry

    GRAK

    OGRE, BIG GUY

    M
    5
    ST
    5
    AG
    4
    PA
    4
    AV
    10
    Special:
  • ROXANNA DARKNAIL

    ELF, SPECIAL

    270K
    Roxanna Darknail
    Illustration for positional Roxanna Darknail
    M
    8
    ST
    3
    AG
    1
    PA
    3
    AV
    8
    Special:
  • JORDELL FRESHBREEZE

    ELF, BLITZER

    280K
    Jordell Freshbreeze
    Illustration for positional Jordell Freshbreeze
    M
    8
    ST
    3
    AG
    1
    PA
    3
    AV
    8
    Special:
  • JEREMIAH KOOL

    ELF, RUNNER

    300K
    Jeremiah Kool
    Illustration for positional Jeremiah Kool
    M
    8
    ST
    3
    AG
    1
    PA
    2
    AV
    9
    Special:
  • LES JUMEAUX SWIFT

    300K
    Les jumeaux Swift
    Illustration for positional Les jumeaux Swift

    LUCIEN SWIFT

    ELF, BLITZER

    M
    7
    ST
    3
    AG
    2
    PA
    3
    AV
    9
    Special:
    Les jumeaux Swift
    Illustration for positional Les jumeaux Swift

    VALEN SWIFT

    ELF, THROWER

    M
    7
    ST
    3
    AG
    2
    PA
    2
    AV
    9
    Special:
  • MORG'N'THORG

    OGRE, BIG GUY

    340K
    Morg'n'Thorg
    Illustration for positional Morg'n'Thorg
    M
    6
    ST
    6
    AG
    3
    PA
    4
    AV
    11
    Special:

Inducements

Temp agency Cheerleaders 5K
Prayer to Nuffle 10K
Part-time assistant coach 20K
Team Mascot 25K
Weather Mage 25K
Mercenary 30K
Any team can hire mercenary players. These are players from your team roster, but they cost 30K gold coins more. Mercenary players retain the player type to which they belong. It is not possible to hire a mercenary who would exceed the maximum number of players allowed for a particular position on the team (excluding players missing the next match). Mercenaries automatically gain the Loner (4+) trait in addition to their usual skills and traits. Mercenaries can receive a single primary skill at a cost of 50K. It is not possible to recruit the mercenary at the end of the match.
Blitzer's Best Kegs 50K
For the duration of the match, for each keg of Blitz Premium purchased, apply a +1 modifier to the roll each time you roll to recover a knocked-out player.
Extra team Training 100K
Each additional training session grants an additional Team Reroll for the duration of the match.
Wandering Apothecary 100K
A team that has purchased a wandering apothecary may use it once per game in the same manner as a regular apothecary.
Bribes 100K
You can use a bribe when a player is sent off after attempting to argue the call. When you use a bribe, roll a D6. On a 2+, the player is not sent off (and no turnover occurs). On a natural 1, the referee pockets the bribe but still sends the player off.
Josef Bugman 100K
For the duration of the match, apply a +1 modifier to the roll each time you roll to recover a knocked-out player. Once per match, after the teams have been placed but before kickoff, you may remove D3 from your players and re-place them according to the usual rules. A team that hires Josef Bugman cannot hire Josef Bugman as a Star Player.
Dodgy League Ref (biased Referee) 120K
When an opposing player commits a foul, if they have not been sent off, roll a D6: on a 5+ the player is immediately sent off. In addition, each time you attempt to challenge the decision, apply a +1 modifier to the roll. A natural 1 always counts as “Outta Here!”
Sports Wizard 150K
  • Fireball
  • At the end of a team's turn. Target 1 square, and roll 1D6 for each Standing player (from both teams) occupying the target square and adjacent squares. On a roll of 4+, players are “Tackled” and suffer an AV roll with a +1 modifier to the AV or Injury roll (chosen after the dice roll).

  • Zap!
  • Immediately after the end or at the beginning of an opponent's turn, before any actions are taken. Designate 1 player and roll 1D6. If the roll is >= the player's ST or a natural 6, they are turned into a frog (M5, ST1, AG2+, P-, AR5+, Dodge, Leap, No Hands, Stunty, Titchy, Very Long Legs) until the end of the Drive. If they were carrying the ball, it is dropped and bounces away. If a roll on the Elimination Table is required, the frog suffers is Badly Hurt instead, but is removed from the game before regaining its original form.

Halfling Master Chef 300K
At the start of each half, before kickoff, roll 3D6. For each 4+, the team gains an additional team re-roll for the half, and the opposing team loses a team re-roll for the half (excluding re-rolls provided by skills, traits, and other special rules).