Gnomes

Gnomes

Tier 4

Positionals

  • 0-16

    GNOME LINEMAN

    GNOME, LINEMAN

    40K
    Trois-quart Gnome
    Illustration for positional Trois-quart Gnome
    M
    5
    ST
    2
    AG
    3
    PA
    4
    AV
    7
    PRIMARY:
    • A
    SECONDARY:
    • D
    • G
    • S
  • 0-2

    GNOME ILLUSIONIST

    GNOME, SPECIAL

    50K
    Gnome Illusioniste
    Illustration for positional Gnome Illusioniste
    M
    5
    ST
    2
    AG
    3
    PA
    3
    AV
    7
    PRIMARY:
    • A
    • P
    SECONDARY:
    • D
    • G
  • 0-2

    WOODLAND FOX

    ANIMAL, RUNNER

    50K
    Renard Sylvestre
    Illustration for positional Renard Sylvestre
    M
    7
    ST
    2
    AG
    2
    PA
    -
    AV
    6
    PRIMARY:
      SECONDARY:
      • A
    • 0-2

      GNOME BEASTMASTER

      GNOME, BLOCKER

      55K
      Belluaire Gnome
      Illustration for positional Belluaire Gnome
      M
      5
      ST
      2
      AG
      3
      PA
      4
      AV
      8
      PRIMARY:
      • A
      SECONDARY:
      • D
      • G
      • S
    • 0-2

      ALTERN FOREST TREEMAN

      TREEMAN, BIG GUY

      120K
      Homme-Arbre
      Illustration for positional Homme-Arbre
      M
      2
      ST
      6
      AG
      5
      PA
      5
      AV
      11
      PRIMARY:
      • S
      SECONDARY:
      • A
      • G
      • P

    Leagues and Special Rules

    Woodland League

    Staff

    Cheerleader

    10K

    Assistant coach

    10K

    Reroll(s)

    50K

    Apothicary

    50K

    Starplayers

    • RODNEY ROACHBAIT

      GNOME, SPECIAL

      70K
      Rodney Roachbait
      Illustration for positional Rodney Roachbait
      M
      6
      ST
      2
      AG
      3
      PA
      4
      AV
      7
      Special:
    • AKHORNE L'ÉCUREIL

      SQUIRREL, BLITZER

      80K
      Akhorne l'écureil
      Illustration for positional Akhorne l'écureil
      M
      7
      ST
      1
      AG
      2
      PA
      -
      AV
      6
      Special:
    • CINDY PIEWHISTLE

      HALFLING, SPECIAL

      100K
      Cindy Piewhistle
      Illustration for positional Cindy Piewhistle
      M
      5
      ST
      2
      AG
      3
      PA
      3
      AV
      7
      Special:
    • SWIFTVINE GLIMMERSHARD

      WILL-O'-THE-WISP, SPECIAL

      110K
      Swiftvine Glimmershard
      Illustration for positional Swiftvine Glimmershard
      M
      7
      ST
      2
      AG
      3
      PA
      5
      AV
      7
      Special:
    • PUGGY BACONBREATH

      HALFLING, BLITZER

      120K
      Puggy Baconbreath
      Illustration for positional Puggy Baconbreath
      M
      5
      ST
      3
      AG
      3
      PA
      3
      AV
      8
      Special:
    • ROWANA FORESTFOOT

      BLOCKER, GNOME

      160K
      Rowana Forestfoot
      Illustration for positional Rowana Forestfoot
      M
      6
      ST
      3
      AG
      3
      PA
      4
      AV
      8
      Special:
    • WILLOW ROSEBARK

      DRYAD, BLITZER

      160K
      Willow Rosebark
      Illustration for positional Willow Rosebark
      M
      6
      ST
      4
      AG
      3
      PA
      4
      AV
      9
      Special:
    • GROMBRINDAL

      DWARF, BLOCKER

      170K
      Grombrindal
      Illustration for positional Grombrindal
      M
      5
      ST
      3
      AG
      3
      PA
      4
      AV
      10
      Special:
    • RUMBELOW SHEEPSKIN

      HALFLING, BLITZER

      170K
      Rumbelow Sheepskin
      Illustration for positional Rumbelow Sheepskin
      M
      6
      ST
      3
      AG
      3
      PA
      5
      AV
      8
      Special:
    • MAPLE HIGHGROVE

      TREEMAN, BIG GUY

      210K
      Maple Highgrove
      Illustration for positional Maple Highgrove
      M
      3
      ST
      5
      AG
      5
      PA
      5
      AV
      11
      Special:
    • GRAK ET CRUMBLEBERRY

      250K
      Grak et Crumbleberry
      Illustration for positional Grak et Crumbleberry

      CRUMBLEBERRY

      HALFLING, LINEMAN

      M
      5
      ST
      2
      AG
      3
      PA
      5
      AV
      7
      Special:
      Grak et Crumbleberry
      Illustration for positional Grak et Crumbleberry

      GRAK

      OGRE, BIG GUY

      M
      5
      ST
      5
      AG
      4
      PA
      4
      AV
      10
      Special:
    • DEEPROOT STRONGBRANCH

      TREEMAN, BIG GUY

      280K
      Deeproot Strongbranch
      Illustration for positional Deeproot Strongbranch
      M
      2
      ST
      7
      AG
      5
      PA
      4
      AV
      11
      Special:
    • JORDELL FRESHBREEZE

      ELF, BLITZER

      280K
      Jordell Freshbreeze
      Illustration for positional Jordell Freshbreeze
      M
      8
      ST
      3
      AG
      1
      PA
      3
      AV
      8
      Special:
    • MORG'N'THORG

      OGRE, BIG GUY

      340K
      Morg'n'Thorg
      Illustration for positional Morg'n'Thorg
      M
      6
      ST
      6
      AG
      3
      PA
      4
      AV
      11
      Special:

    Inducements

    Temp agency Cheerleaders 5K
    Prayer to Nuffle 10K
    Part-time assistant coach 20K
    Team Mascot 25K
    Weather Mage 25K
    Mercenary 30K
    Any team can hire mercenary players. These are players from your team roster, but they cost 30K gold coins more. Mercenary players retain the player type to which they belong. It is not possible to hire a mercenary who would exceed the maximum number of players allowed for a particular position on the team (excluding players missing the next match). Mercenaries automatically gain the Loner (4+) trait in addition to their usual skills and traits. Mercenaries can receive a single primary skill at a cost of 50K. It is not possible to recruit the mercenary at the end of the match.
    Blitzer's Best Kegs 50K
    For the duration of the match, for each keg of Blitz Premium purchased, apply a +1 modifier to the roll each time you roll to recover a knocked-out player.
    Extra team Training 100K
    Each additional training session grants an additional Team Reroll for the duration of the match.
    Wandering Apothecary 100K
    A team that has purchased a wandering apothecary may use it once per game in the same manner as a regular apothecary.
    Bribes 100K
    You can use a bribe when a player is sent off after attempting to argue the call. When you use a bribe, roll a D6. On a 2+, the player is not sent off (and no turnover occurs). On a natural 1, the referee pockets the bribe but still sends the player off.
    Josef Bugman 100K
    For the duration of the match, apply a +1 modifier to the roll each time you roll to recover a knocked-out player. Once per match, after the teams have been placed but before kickoff, you may remove D3 from your players and re-place them according to the usual rules. A team that hires Josef Bugman cannot hire Josef Bugman as a Star Player.
    Dodgy League Ref (biased Referee) 120K
    When an opposing player commits a foul, if they have not been sent off, roll a D6: on a 5+ the player is immediately sent off. In addition, each time you attempt to challenge the decision, apply a +1 modifier to the roll. A natural 1 always counts as “Outta Here!”
    Sports Wizard 150K
    • Fireball
    • At the end of a team's turn. Target 1 square, and roll 1D6 for each Standing player (from both teams) occupying the target square and adjacent squares. On a roll of 4+, players are “Tackled” and suffer an AV roll with a +1 modifier to the AV or Injury roll (chosen after the dice roll).

    • Zap!
    • Immediately after the end or at the beginning of an opponent's turn, before any actions are taken. Designate 1 player and roll 1D6. If the roll is >= the player's ST or a natural 6, they are turned into a frog (M5, ST1, AG2+, P-, AR5+, Dodge, Leap, No Hands, Stunty, Titchy, Very Long Legs) until the end of the Drive. If they were carrying the ball, it is dropped and bounces away. If a roll on the Elimination Table is required, the frog suffers is Badly Hurt instead, but is removed from the game before regaining its original form.

    Halfling Master Chef 300K
    At the start of each half, before kickoff, roll 3D6. For each 4+, the team gains an additional team re-roll for the half, and the opposing team loses a team re-roll for the half (excluding re-rolls provided by skills, traits, and other special rules).