GOBLIN LINEMAN
GOBLIN, LINEMAN
- M
- 6
- ST
- 2
- AG
- 3
- PA
- 4
- AV
- 8

GOBLIN, LINEMAN
GOBLIN, SPECIAL
GOBLIN, SPECIAL
GOBLIN, SPECIAL
GOBLIN, SPECIAL
GOBLIN, SPECIAL
GOBLIN, SPECIAL
TROLL, BIG GUY
Cheerleader
10K
Assistant coach
10K
Reroll(s)
60K
Apothicary
50K
SQUIRREL, BLITZER
GOBLIN, SPECIAL
GOBLIN, SPECIAL
GOBLIN, SPECIAL
GOBLIN, SPECIAL
GOBLIN, SPECIAL
SKAVEN, RUNNER
SKAVEN, BLOCKER
SKAVEN, BIG GUY, SPECIAL
SKAVEN, RUNNER
GOBLIN, SPECIAL
HALFLING, LINEMAN
OGRE, BIG GUY
TROLL, BIG GUY
ORC, BLOCKER
DWARF, BLITZER
OGRE, BIG GUY
At the end of a team's turn. Target 1 square, and roll 1D6 for each Standing player (from both teams) occupying the target square and adjacent squares. On a roll of 4+, players are “Tackled” and suffer an AV roll with a +1 modifier to the AV or Injury roll (chosen after the dice roll).
Immediately after the end or at the beginning of an opponent's turn, before any actions are taken. Designate 1 player and roll 1D6. If the roll is >= the player's ST or a natural 6, they are turned into a frog (M5, ST1, AG2+, P-, AR5+, Dodge, Leap, No Hands, Stunty, Titchy, Very Long Legs) until the end of the Drive. If they were carrying the ball, it is dropped and bounces away. If a roll on the Elimination Table is required, the frog suffers is Badly Hurt instead, but is removed from the game before regaining its original form.