High-Elves

High Elves

Tier 1

Positionals

  • 0-16

    HIGH ELF LINEMAN

    ELF, LINEMAN

    65K
    Trois-quart Haut Elfe
    Illustration for positional Trois-quart Haut Elfe
    M
    6
    ST
    3
    AG
    2
    PA
    3
    AV
    9
      PRIMARY:
      • G
      • A
      SECONDARY:
      • S
    • 0-2

      PHOENIX WARRIOR

      ELF, THROWER

      90K
      Guerrier Phoenix
      Illustration for positional Guerrier Phoenix
      M
      6
      ST
      3
      AG
      2
      PA
      2
      AV
      9
      PRIMARY:
      • G
      • A
      • P
      SECONDARY:
      • S
    • 0-2

      DRAGON PRINCE

      ELF, CATCHER

      110K
      Prince Dragon
      Illustration for positional Prince Dragon
      M
      8
      ST
      3
      AG
      2
      PA
      4
      AV
      9
      PRIMARY:
      • G
      • A
      SECONDARY:
      • S
    • 0-2

      WHITE LION

      ELF, BLITZER

      110K
      Lion Blanc
      Illustration for positional Lion Blanc
      M
      7
      ST
      3
      AG
      2
      PA
      3
      AV
      9
      PRIMARY:
      • G
      • A
      SECONDARY:
      • S
      • P

    Leagues and Special Rules

    Elven Kingdoms League

    Staff

    Cheerleader

    10K

    Assistant coach

    10K

    Reroll(s)

    50K

    Apothicary

    50K

    Starplayers

    • AKHORNE L'ÉCUREIL

      SQUIRREL, BLITZER

      80K
      Akhorne l'écureil
      Illustration for positional Akhorne l'écureil
      M
      7
      ST
      1
      AG
      2
      PA
      -
      AV
      6
      Special:
    • GLORIEL SUMMERBLOOM

      ELF, THROWER

      150K
      Gloriel Summerbloom
      Illustration for positional Gloriel Summerbloom
      M
      7
      ST
      2
      AG
      2
      PA
      2
      AV
      8
      Special:
    • KIROTH KRAKENEYE

      ELF, RUNNER

      160K
      Kiroth Krakeneye
      Illustration for positional Kiroth Krakeneye
      M
      7
      ST
      3
      AG
      2
      PA
      3
      AV
      8
      Special:
    • ELDRIL SIDEWINDER

      ELF, CATCHER

      220K
      Eldril Sidewinder
      Illustration for positional Eldril Sidewinder
      M
      8
      ST
      3
      AG
      2
      PA
      3
      AV
      8
      Special:
    • ZOLCATH LE ZOAT

      ZOAT, BIG GUY

      220K
      Zolcath le Zoat
      Illustration for positional Zolcath le Zoat
      M
      5
      ST
      5
      AG
      4
      PA
      5
      AV
      10
      Special:
    • GRAK ET CRUMBLEBERRY

      250K
      Grak et Crumbleberry
      Illustration for positional Grak et Crumbleberry

      CRUMBLEBERRY

      HALFLING, LINEMAN

      M
      5
      ST
      2
      AG
      3
      PA
      5
      AV
      7
      Special:
      Grak et Crumbleberry
      Illustration for positional Grak et Crumbleberry

      GRAK

      OGRE, BIG GUY

      M
      5
      ST
      5
      AG
      4
      PA
      4
      AV
      10
      Special:
    • ROXANNA DARKNAIL

      ELF, SPECIAL

      270K
      Roxanna Darknail
      Illustration for positional Roxanna Darknail
      M
      8
      ST
      3
      AG
      1
      PA
      3
      AV
      8
      Special:
    • JORDELL FRESHBREEZE

      ELF, BLITZER

      280K
      Jordell Freshbreeze
      Illustration for positional Jordell Freshbreeze
      M
      8
      ST
      3
      AG
      1
      PA
      3
      AV
      8
      Special:
    • JEREMIAH KOOL

      ELF, RUNNER

      300K
      Jeremiah Kool
      Illustration for positional Jeremiah Kool
      M
      8
      ST
      3
      AG
      1
      PA
      2
      AV
      9
      Special:
    • LES JUMEAUX SWIFT

      300K
      Les jumeaux Swift
      Illustration for positional Les jumeaux Swift

      LUCIEN SWIFT

      ELF, BLITZER

      M
      7
      ST
      3
      AG
      2
      PA
      3
      AV
      9
      Special:
      Les jumeaux Swift
      Illustration for positional Les jumeaux Swift

      VALEN SWIFT

      ELF, THROWER

      M
      7
      ST
      3
      AG
      2
      PA
      2
      AV
      9
      Special:
    • MORG'N'THORG

      OGRE, BIG GUY

      340K
      Morg'n'Thorg
      Illustration for positional Morg'n'Thorg
      M
      6
      ST
      6
      AG
      3
      PA
      4
      AV
      11
      Special:

    Inducements

    Temp agency Cheerleaders 5K
    Prayer to Nuffle 10K
    Part-time assistant coach 20K
    Team Mascot 25K
    Weather Mage 25K
    Mercenary 30K
    Any team can hire mercenary players. These are players from your team roster, but they cost 30K gold coins more. Mercenary players retain the player type to which they belong. It is not possible to hire a mercenary who would exceed the maximum number of players allowed for a particular position on the team (excluding players missing the next match). Mercenaries automatically gain the Loner (4+) trait in addition to their usual skills and traits. Mercenaries can receive a single primary skill at a cost of 50K. It is not possible to recruit the mercenary at the end of the match.
    Blitzer's Best Kegs 50K
    For the duration of the match, for each keg of Blitz Premium purchased, apply a +1 modifier to the roll each time you roll to recover a knocked-out player.
    Extra team Training 100K
    Each additional training session grants an additional Team Reroll for the duration of the match.
    Wandering Apothecary 100K
    A team that has purchased a wandering apothecary may use it once per game in the same manner as a regular apothecary.
    Bribes 100K
    You can use a bribe when a player is sent off after attempting to argue the call. When you use a bribe, roll a D6. On a 2+, the player is not sent off (and no turnover occurs). On a natural 1, the referee pockets the bribe but still sends the player off.
    Josef Bugman 100K
    For the duration of the match, apply a +1 modifier to the roll each time you roll to recover a knocked-out player. Once per match, after the teams have been placed but before kickoff, you may remove D3 from your players and re-place them according to the usual rules. A team that hires Josef Bugman cannot hire Josef Bugman as a Star Player.
    Dodgy League Ref (biased Referee) 120K
    When an opposing player commits a foul, if they have not been sent off, roll a D6: on a 5+ the player is immediately sent off. In addition, each time you attempt to challenge the decision, apply a +1 modifier to the roll. A natural 1 always counts as “Outta Here!”
    Sports Wizard 150K
    • Fireball
    • At the end of a team's turn. Target 1 square, and roll 1D6 for each Standing player (from both teams) occupying the target square and adjacent squares. On a roll of 4+, players are “Tackled” and suffer an AV roll with a +1 modifier to the AV or Injury roll (chosen after the dice roll).

    • Zap!
    • Immediately after the end or at the beginning of an opponent's turn, before any actions are taken. Designate 1 player and roll 1D6. If the roll is >= the player's ST or a natural 6, they are turned into a frog (M5, ST1, AG2+, P-, AR5+, Dodge, Leap, No Hands, Stunty, Titchy, Very Long Legs) until the end of the Drive. If they were carrying the ball, it is dropped and bounces away. If a roll on the Elimination Table is required, the frog suffers is Badly Hurt instead, but is removed from the game before regaining its original form.

    Halfling Master Chef 300K
    At the start of each half, before kickoff, roll 3D6. For each 4+, the team gains an additional team re-roll for the half, and the opposing team loses a team re-roll for the half (excluding re-rolls provided by skills, traits, and other special rules).