Ogre

Ogre

Tier 4

Positionals

  • 0-16

    GNOBLAR

    GNOBLAR, LINEMAN

    15K
    Trois-Quart Gnoblar
    Illustration for positional Trois-Quart Gnoblar
    M
    5
    ST
    1
    AG
    3
    PA
    4
    AV
    6
    PRIMARY:
    • A
    • D
    SECONDARY:
    • G
  • 0-5

    OGRE BLOCKER

    OGRE, BIG GUY, BLOCKER

    140K
    Bloqueur Ogre
    Illustration for positional Bloqueur Ogre
    M
    5
    ST
    5
    AG
    4
    PA
    5
    AV
    10
    PRIMARY:
    • S
    SECONDARY:
    • A
    • D
    • G
    • P
  • 0-1

    OGRE RUNT PUNTER

    OGRE, BIG GUY, THROWER

    145K
    Botte-nabots Ogre
    Illustration for positional Botte-nabots Ogre
    M
    5
    ST
    5
    AG
    4
    PA
    4
    AV
    10
    PRIMARY:
    • P
    • S
    SECONDARY:
    • A
    • D
    • G

Leagues and Special Rules

Badlands Brawl
Worlds Edge Superleague

Staff

Cheerleader

10K

Assistant coach

10K

Reroll(s)

70K

Apothicary

50K

Starplayers

  • AKHORNE L'ÉCUREIL

    SQUIRREL, BLITZER

    80K
    Akhorne l'écureil
    Illustration for positional Akhorne l'écureil
    M
    7
    ST
    1
    AG
    2
    PA
    -
    AV
    6
    Special:
  • BARIK FARBLAST

    DWARF, THROWER

    80K
    Barik Farblast
    Illustration for positional Barik Farblast
    M
    6
    ST
    3
    AG
    4
    PA
    3
    AV
    9
    Special:
  • BOMBER DRIBBLESNOT

    GOBLIN, SPECIAL

    80K
    Bomber Dribblesnot
    Illustration for positional Bomber Dribblesnot
    M
    6
    ST
    2
    AG
    3
    PA
    3
    AV
    8
    Special:
  • FUNGUS LE CINGLÉ

    GOBLIN, SPECIAL

    80K
    Fungus le Cinglé
    Illustration for positional Fungus le Cinglé
    M
    4
    ST
    7
    AG
    3
    PA
    -
    AV
    8
    Special:
  • NOBBLA BLACKWART

    GOBLIN, SPECIAL

    120K
    Nobbla Blackwart
    Illustration for positional Nobbla Blackwart
    M
    6
    ST
    2
    AG
    3
    PA
    -
    AV
    8
    Special:
  • SCRAPPA SOREHEAD

    GOBLIN, SPECIAL

    120K
    Scrappa Sorehead
    Illustration for positional Scrappa Sorehead
    M
    7
    ST
    2
    AG
    3
    PA
    4
    AV
    8
    Special:
  • RASHNAK BACKSTABBER

    GOBLIN, SPECIAL

    130K
    Rashnak Backstabber
    Illustration for positional Rashnak Backstabber
    M
    7
    ST
    3
    AG
    3
    PA
    5
    AV
    8
    Special:
  • SKRULL HALFHEIGHT

    DWARF, SKELETON, UNDEAD, THROWER

    150K
    Skrull Halfheight
    Illustration for positional Skrull Halfheight
    M
    6
    ST
    3
    AG
    4
    PA
    3
    AV
    9
    Special:
  • GROMBRINDAL

    DWARF, BLOCKER

    170K
    Grombrindal
    Illustration for positional Grombrindal
    M
    5
    ST
    3
    AG
    3
    PA
    4
    AV
    10
    Special:
  • THORSSON STOUTMEAD

    HUMAN, LINEMAN

    170K
    Thorsson Stoutmead
    Illustration for positional Thorsson Stoutmead
    M
    6
    ST
    3
    AG
    4
    PA
    3
    AV
    8
    Special:
  • JOSEF BUGMAN

    DWARF, BLOCKER

    180K
    Josef Bugman
    Illustration for positional Josef Bugman
    M
    5
    ST
    3
    AG
    3
    PA
    4
    AV
    9
    Special:
  • GRIM IRONJAW

    DWARF, SPECIAL

    200K
    Grim Ironjaw
    Illustration for positional Grim Ironjaw
    M
    5
    ST
    4
    AG
    3
    PA
    6
    AV
    9
    Special:
  • GOBBO LE NOIR

    GOBLIN, SPECIAL

    210K
    Gobbo le Noir
    Illustration for positional Gobbo le Noir
    M
    6
    ST
    2
    AG
    3
    PA
    3
    AV
    8
    Special:
  • SKRORG SNOWPELT

    YHETEE, BIG GUY

    240K
    Skrorg Snowpelt
    Illustration for positional Skrorg Snowpelt
    M
    5
    ST
    5
    AG
    4
    PA
    6
    AV
    9
    Special:
  • GRAK ET CRUMBLEBERRY

    250K
    Grak et Crumbleberry
    Illustration for positional Grak et Crumbleberry

    CRUMBLEBERRY

    HALFLING, LINEMAN

    M
    5
    ST
    2
    AG
    3
    PA
    5
    AV
    7
    Special:
    Grak et Crumbleberry
    Illustration for positional Grak et Crumbleberry

    GRAK

    OGRE, BIG GUY

    M
    5
    ST
    5
    AG
    4
    PA
    4
    AV
    10
    Special:
  • RIPPER BOLGROT

    TROLL, BIG GUY

    250K
    Ripper Bolgrot
    Illustration for positional Ripper Bolgrot
    M
    5
    ST
    6
    AG
    5
    PA
    4
    AV
    10
    Special:
  • VARAG MACHE-GOULE

    ORC, BLOCKER

    260K
    Varag Mache-Goule
    Illustration for positional Varag Mache-Goule
    M
    6
    ST
    5
    AG
    3
    PA
    5
    AV
    10
    Special:
  • H'THARK L'IMPLACABLE

    DWARF, BLITZER

    300K
    H'thark l'Implacable
    Illustration for positional H'thark l'Implacable
    M
    6
    ST
    6
    AG
    4
    PA
    6
    AV
    10
    Special:
  • MORG'N'THORG

    OGRE, BIG GUY

    340K
    Morg'n'Thorg
    Illustration for positional Morg'n'Thorg
    M
    6
    ST
    6
    AG
    3
    PA
    4
    AV
    11
    Special:

Inducements

Temp agency Cheerleaders 5K
Prayer to Nuffle 10K
Part-time assistant coach 20K
Team Mascot 25K
Weather Mage 25K
Mercenary 30K
Any team can hire mercenary players. These are players from your team roster, but they cost 30K gold coins more. Mercenary players retain the player type to which they belong. It is not possible to hire a mercenary who would exceed the maximum number of players allowed for a particular position on the team (excluding players missing the next match). Mercenaries automatically gain the Loner (4+) trait in addition to their usual skills and traits. Mercenaries can receive a single primary skill at a cost of 50K. It is not possible to recruit the mercenary at the end of the match.
Blitzer's Best Kegs 50K
For the duration of the match, for each keg of Blitz Premium purchased, apply a +1 modifier to the roll each time you roll to recover a knocked-out player.
Extra team Training 100K
Each additional training session grants an additional Team Reroll for the duration of the match.
Wandering Apothecary 100K
A team that has purchased a wandering apothecary may use it once per game in the same manner as a regular apothecary.
Bribes 100K
You can use a bribe when a player is sent off after attempting to argue the call. When you use a bribe, roll a D6. On a 2+, the player is not sent off (and no turnover occurs). On a natural 1, the referee pockets the bribe but still sends the player off.
Josef Bugman 100K
For the duration of the match, apply a +1 modifier to the roll each time you roll to recover a knocked-out player. Once per match, after the teams have been placed but before kickoff, you may remove D3 from your players and re-place them according to the usual rules. A team that hires Josef Bugman cannot hire Josef Bugman as a Star Player.
Dodgy League Ref (biased Referee) 120K
When an opposing player commits a foul, if they have not been sent off, roll a D6: on a 5+ the player is immediately sent off. In addition, each time you attempt to challenge the decision, apply a +1 modifier to the roll. A natural 1 always counts as “Outta Here!”
Sports Wizard 150K
  • Fireball
  • At the end of a team's turn. Target 1 square, and roll 1D6 for each Standing player (from both teams) occupying the target square and adjacent squares. On a roll of 4+, players are “Tackled” and suffer an AV roll with a +1 modifier to the AV or Injury roll (chosen after the dice roll).

  • Zap!
  • Immediately after the end or at the beginning of an opponent's turn, before any actions are taken. Designate 1 player and roll 1D6. If the roll is >= the player's ST or a natural 6, they are turned into a frog (M5, ST1, AG2+, P-, AR5+, Dodge, Leap, No Hands, Stunty, Titchy, Very Long Legs) until the end of the Drive. If they were carrying the ball, it is dropped and bounces away. If a roll on the Elimination Table is required, the frog suffers is Badly Hurt instead, but is removed from the game before regaining its original form.

Riotous Rookies 150K
After adding any journeyman, the team gains 2D3+1 additional journeyman for the match only (even if this exceeds 16 players). These journeyman can be hired at the end of the match.
Halfling Master Chef 300K
At the start of each half, before kickoff, roll 3D6. For each 4+, the team gains an additional team re-roll for the half, and the opposing team loses a team re-roll for the half (excluding re-rolls provided by skills, traits, and other special rules).