Old-World-Alliance

Old World Alliance

Tier 1

Positionals

  • 0-3

    OLD WORLD HALFLING HOPEFULS

    HALFLING, LINEMAN

    30K
    Aspirant Halfling
    Illustration for positional Aspirant Halfling
    M
    5
    ST
    2
    AG
    3
    PA
    4
    AV
    7
    PRIMARY:
    • A
    SECONDARY:
    • G
    • S
  • 0-16

    OLD WORLD HUMAN LINEMAN

    HUMAN, LINEMAN

    50K
    Trois-Quart Humain
    Illustration for positional Trois-Quart Humain
    M
    6
    ST
    3
    AG
    3
    PA
    4
    AV
    9
      PRIMARY:
      • G
      SECONDARY:
      • A
      • S
    • 0-3

      OLD WORLD DWARF LINEMAN

      DWARF, LINEMAN

      70K
      Trois-Quart Nain
      Illustration for positional Trois-Quart Nain
      M
      4
      ST
      3
      AG
      4
      PA
      5
      AV
      10
      PRIMARY:
      • D
      • G
      SECONDARY:
      • S
    • 0-1

      OLD WORLD HUMAN THROWER

      HUMAN, THROWER

      75K
      Lanceur Humain
      Illustration for positional Lanceur Humain
      M
      6
      ST
      3
      AG
      3
      PA
      3
      AV
      9
      PRIMARY:
      • G
      • P
      SECONDARY:
      • A
      • S
    • 0-1

      OLD WORLD HUMAN CATCHER

      HUMAN, CATCHER

      75K
      Receveur Humain
      Illustration for positional Receveur Humain
      M
      8
      ST
      3
      AG
      3
      PA
      4
      AV
      8
      PRIMARY:
      • G
      • A
      SECONDARY:
      • P
      • S
    • 0-1

      OLD WORLD DWARF RUNNER

      DWARF, RUNNER

      80K
      Coureur Nain
      Illustration for positional Coureur Nain
      M
      6
      ST
      3
      AG
      3
      PA
      4
      AV
      9
      PRIMARY:
      • G
      • P
      SECONDARY:
      • A
      • S
    • 0-1

      OLD WORLD HUMAN BLITZER

      HUMAN, BLITZER

      85K
      Blitzer Humain
      Illustration for positional Blitzer Humain
      M
      7
      ST
      3
      AG
      3
      PA
      4
      AV
      9
      PRIMARY:
      • G
      • S
      SECONDARY:
      • A
    • 0-1

      OLD WORLD DWARF TROLL SLAYER

      DWARF, SPECIAL

      95K
      Tueur de Trolls Nain
      Illustration for positional Tueur de Trolls Nain
      M
      5
      ST
      3
      AG
      4
      PA
      5
      AV
      9
      PRIMARY:
      • G
      • S
      SECONDARY:
      • A
    • 0-1

      OLD WORLD DWARF BLITZER

      DWARF, BLITZER

      100K
      Blitzer Nain
      Illustration for positional Blitzer Nain
      M
      5
      ST
      3
      AG
      4
      PA
      4
      AV
      10
      PRIMARY:
      • G
      • S
      SECONDARY:
      • P
    • 0-1

      ALTERN FOREST TREEMAN *

      TREEMAN, BIG GUY

      120K
      Homme-arbre
      Illustration for positional Homme-arbre
      M
      2
      ST
      6
      AG
      5
      PA
      5
      AV
      11
      PRIMARY:
      • S
      SECONDARY:
      • A
      • G
      • P
    • 0-1

      OGRE *

      OGRE, BIG GUY

      140K
      Ogre
      Illustration for positional Ogre
      M
      5
      ST
      5
      AG
      4
      PA
      5
      AV
      10
      PRIMARY:
      • S
      SECONDARY:
      • A
      • G
    * An Old World Alliance team may include a single Big Guy.

    Leagues and Special Rules

    Old World Classic

    Staff

    Cheerleader

    10K

    Assistant coach

    10K

    Reroll(s)

    70K

    Apothicary

    50K

    Starplayers

    • AKHORNE L'ÉCUREIL

      SQUIRREL, BLITZER

      80K
      Akhorne l'écureil
      Illustration for positional Akhorne l'écureil
      M
      7
      ST
      1
      AG
      2
      PA
      -
      AV
      6
      Special:
    • BARIK FARBLAST

      DWARF, THROWER

      80K
      Barik Farblast
      Illustration for positional Barik Farblast
      M
      6
      ST
      3
      AG
      4
      PA
      3
      AV
      9
      Special:
    • CINDY PIEWHISTLE

      HALFLING, SPECIAL

      100K
      Cindy Piewhistle
      Illustration for positional Cindy Piewhistle
      M
      5
      ST
      2
      AG
      3
      PA
      3
      AV
      7
      Special:
    • PUGGY BACONBREATH

      HALFLING, BLITZER

      120K
      Puggy Baconbreath
      Illustration for positional Puggy Baconbreath
      M
      5
      ST
      3
      AG
      3
      PA
      3
      AV
      8
      Special:
    • HELMUT WULF

      HUMAN, SPECIAL

      140K
      Helmut Wulf
      Illustration for positional Helmut Wulf
      M
      6
      ST
      3
      AG
      3
      PA
      -
      AV
      9
      Special:
    • GROMBRINDAL

      DWARF, BLOCKER

      170K
      Grombrindal
      Illustration for positional Grombrindal
      M
      5
      ST
      3
      AG
      3
      PA
      4
      AV
      10
      Special:
    • THORSSON STOUTMEAD

      HUMAN, LINEMAN

      170K
      Thorsson Stoutmead
      Illustration for positional Thorsson Stoutmead
      M
      6
      ST
      3
      AG
      4
      PA
      3
      AV
      8
      Special:
    • JOSEF BUGMAN

      DWARF, BLOCKER

      180K
      Josef Bugman
      Illustration for positional Josef Bugman
      M
      5
      ST
      3
      AG
      3
      PA
      4
      AV
      9
      Special:
    • KARLA VON KILL

      HUMAN, BLITZER

      210K
      Karla von Kill
      Illustration for positional Karla von Kill
      M
      6
      ST
      4
      AG
      3
      PA
      3
      AV
      9
      Special:
    • IVAR ERIKSSON

      HUMAN, BLITZER

      215K
      Ivar Eriksson
      Illustration for positional Ivar Eriksson
      M
      6
      ST
      4
      AG
      3
      PA
      4
      AV
      9
      Special:
    • ZUG LA BÊTE

      HUMAN, BLOCKER

      220K
      Zug la Bête
      Illustration for positional Zug la Bête
      M
      5
      ST
      5
      AG
      4
      PA
      6
      AV
      10
      Special:
    • SKRORG SNOWPELT

      YHETEE, BIG GUY

      240K
      Skrorg Snowpelt
      Illustration for positional Skrorg Snowpelt
      M
      5
      ST
      5
      AG
      4
      PA
      6
      AV
      9
      Special:
    • GRAK ET CRUMBLEBERRY

      250K
      Grak et Crumbleberry
      Illustration for positional Grak et Crumbleberry

      CRUMBLEBERRY

      HALFLING, LINEMAN

      M
      5
      ST
      2
      AG
      3
      PA
      5
      AV
      7
      Special:
      Grak et Crumbleberry
      Illustration for positional Grak et Crumbleberry

      GRAK

      OGRE, BIG GUY

      M
      5
      ST
      5
      AG
      4
      PA
      4
      AV
      10
      Special:
    • GRIFF OBERWALD

      HUMAN, BLITZER

      300K
      Griff Oberwald
      Illustration for positional Griff Oberwald
      M
      7
      ST
      4
      AG
      2
      PA
      3
      AV
      9
      Special:
    • MORG'N'THORG

      OGRE, BIG GUY

      340K
      Morg'n'Thorg
      Illustration for positional Morg'n'Thorg
      M
      6
      ST
      6
      AG
      3
      PA
      4
      AV
      11
      Special:

    Inducements

    Temp agency Cheerleaders 5K
    Prayer to Nuffle 10K
    Part-time assistant coach 20K
    Team Mascot 25K
    Weather Mage 25K
    Mercenary 30K
    Any team can hire mercenary players. These are players from your team roster, but they cost 30K gold coins more. Mercenary players retain the player type to which they belong. It is not possible to hire a mercenary who would exceed the maximum number of players allowed for a particular position on the team (excluding players missing the next match). Mercenaries automatically gain the Loner (4+) trait in addition to their usual skills and traits. Mercenaries can receive a single primary skill at a cost of 50K. It is not possible to recruit the mercenary at the end of the match.
    Blitzer's Best Kegs 50K
    For the duration of the match, for each keg of Blitz Premium purchased, apply a +1 modifier to the roll each time you roll to recover a knocked-out player.
    Extra team Training 100K
    Each additional training session grants an additional Team Reroll for the duration of the match.
    Wandering Apothecary 100K
    A team that has purchased a wandering apothecary may use it once per game in the same manner as a regular apothecary.
    Bribes 100K
    You can use a bribe when a player is sent off after attempting to argue the call. When you use a bribe, roll a D6. On a 2+, the player is not sent off (and no turnover occurs). On a natural 1, the referee pockets the bribe but still sends the player off.
    Josef Bugman 100K
    For the duration of the match, apply a +1 modifier to the roll each time you roll to recover a knocked-out player. Once per match, after the teams have been placed but before kickoff, you may remove D3 from your players and re-place them according to the usual rules. A team that hires Josef Bugman cannot hire Josef Bugman as a Star Player.
    Dodgy League Ref (biased Referee) 120K
    When an opposing player commits a foul, if they have not been sent off, roll a D6: on a 5+ the player is immediately sent off. In addition, each time you attempt to challenge the decision, apply a +1 modifier to the roll. A natural 1 always counts as “Outta Here!”
    Sports Wizard 150K
    • Fireball
    • At the end of a team's turn. Target 1 square, and roll 1D6 for each Standing player (from both teams) occupying the target square and adjacent squares. On a roll of 4+, players are “Tackled” and suffer an AV roll with a +1 modifier to the AV or Injury roll (chosen after the dice roll).

    • Zap!
    • Immediately after the end or at the beginning of an opponent's turn, before any actions are taken. Designate 1 player and roll 1D6. If the roll is >= the player's ST or a natural 6, they are turned into a frog (M5, ST1, AG2+, P-, AR5+, Dodge, Leap, No Hands, Stunty, Titchy, Very Long Legs) until the end of the Drive. If they were carrying the ball, it is dropped and bounces away. If a roll on the Elimination Table is required, the frog suffers is Badly Hurt instead, but is removed from the game before regaining its original form.

    Halfling Master Chef 300K
    At the start of each half, before kickoff, roll 3D6. For each 4+, the team gains an additional team re-roll for the half, and the opposing team loses a team re-roll for the half (excluding re-rolls provided by skills, traits, and other special rules).