Shambling-Undead

Shambling Undead

Tier 2

Positionals

  • 0-16

    SKELETON LINEMAN

    HUMAN, UNDEAD, SKELETON, LINEMAN

    40K
    Trois-quart Squelette
    Illustration for positional Trois-quart Squelette
    M
    5
    ST
    3
    AG
    4
    PA
    6
    AV
    8
    PRIMARY:
    • G
    SECONDARY:
    • A
    • D
    • S
  • 0-16

    ZOMBIE LINEMAN

    HUMAN, ZOMBIE, UNDEAD, LINEMAN

    40K
    Trois-quart Zombie
    Illustration for positional Trois-quart Zombie
    M
    4
    ST
    3
    AG
    4
    PA
    6
    AV
    9
    PRIMARY:
    • D
    • G
    SECONDARY:
    • A
    • S
  • 0-2

    GHOUL RUNNER

    GHOUL, UNDEAD, RUNNER

    75K
    Coureur Goule
    Illustration for positional Coureur Goule
    M
    7
    ST
    3
    AG
    3
    PA
    3
    AV
    8
    PRIMARY:
    • A
    • G
    SECONDARY:
    • D
    • P
    • S
  • 0-2

    WIGHT BLITZER

    HUMAN, UNDEAD, SKELETON, BLITZER

    95K
    Blitzer Revenant
    Illustration for positional Blitzer Revenant
    M
    6
    ST
    3
    AG
    3
    PA
    5
    AV
    9
    PRIMARY:
    • G
    • S
    SECONDARY:
    • A
    • D
  • 0-2

    MUMMY

    HUMAN, UNDEAD, BIG GUY

    125K
    Momie
    Illustration for positional Momie
    M
    3
    ST
    5
    AG
    5
    PA
    6
    AV
    10
    PRIMARY:
    • S
    SECONDARY:
    • A
    • G

Leagues and Special Rules

Sylvanian Spotlight

Staff

Cheerleader

10K

Assistant coach

10K

Reroll(s)

70K

Starplayers

  • AKHORNE L'ÉCUREIL

    SQUIRREL, BLITZER

    80K
    Akhorne l'écureil
    Illustration for positional Akhorne l'écureil
    M
    7
    ST
    1
    AG
    2
    PA
    -
    AV
    6
    Special:
  • SKRULL HALFHEIGHT

    DWARF, SKELETON, UNDEAD, THROWER

    150K
    Skrull Halfheight
    Illustration for positional Skrull Halfheight
    M
    6
    ST
    3
    AG
    4
    PA
    3
    AV
    9
    Special:
  • GRETCHEN WÄTCHER

    UNDEAD, WRAITH, SPECIAL

    180K
    Gretchen Wätcher
    Illustration for positional Gretchen Wätcher
    M
    7
    ST
    3
    AG
    2
    PA
    -
    AV
    9
    Special:
  • IVAN "L'ANIMAL" DEATHSHROUD

    HUMAN, SKELETON, UNDEAD, BLITZER

    210K
    Ivan "L'animal" Deathshroud
    Illustration for positional Ivan "L'animal" Deathshroud
    M
    6
    ST
    4
    AG
    4
    PA
    5
    AV
    9
    Special:
  • WILHELM CHANEY

    WEREWOLF, UNDEAD, BLITZER

    220K
    Wilhelm Chaney
    Illustration for positional Wilhelm Chaney
    M
    8
    ST
    4
    AG
    3
    PA
    5
    AV
    9
    Special:
  • CAPITAINE KARINA VON RIESZ

    VAMPIRE, RUNNER

    230K
    Capitaine Karina von Riesz
    Illustration for positional Capitaine Karina von Riesz
    M
    7
    ST
    4
    AG
    2
    PA
    3
    AV
    9
    Special:
  • GRAK ET CRUMBLEBERRY

    250K
    Grak et Crumbleberry
    Illustration for positional Grak et Crumbleberry

    CRUMBLEBERRY

    HALFLING, LINEMAN

    M
    5
    ST
    2
    AG
    3
    PA
    5
    AV
    7
    Special:
    Grak et Crumbleberry
    Illustration for positional Grak et Crumbleberry

    GRAK

    OGRE, BIG GUY

    M
    5
    ST
    5
    AG
    4
    PA
    4
    AV
    10
    Special:
  • COMTE LUTHOR VON DRAKENBORG

    VAMPIRE, BLOCKER

    300K
    Comte Luthor Von Drakenborg
    Illustration for positional Comte Luthor Von Drakenborg
    M
    6
    ST
    5
    AG
    2
    PA
    3
    AV
    10
    Special:

Inducements

Temp agency Cheerleaders 5K
Prayer to Nuffle 10K
Part-time assistant coach 20K
Team Mascot 25K
Weather Mage 25K
Mercenary 30K
Any team can hire mercenary players. These are players from your team roster, but they cost 30K gold coins more. Mercenary players retain the player type to which they belong. It is not possible to hire a mercenary who would exceed the maximum number of players allowed for a particular position on the team (excluding players missing the next match). Mercenaries automatically gain the Loner (4+) trait in addition to their usual skills and traits. Mercenaries can receive a single primary skill at a cost of 50K. It is not possible to recruit the mercenary at the end of the match.
Blitzer's Best Kegs 50K
For the duration of the match, for each keg of Blitz Premium purchased, apply a +1 modifier to the roll each time you roll to recover a knocked-out player.
Extra team Training 100K
Each additional training session grants an additional Team Reroll for the duration of the match.
Bribes 100K
You can use a bribe when a player is sent off after attempting to argue the call. When you use a bribe, roll a D6. On a 2+, the player is not sent off (and no turnover occurs). On a natural 1, the referee pockets the bribe but still sends the player off.
Josef Bugman 100K
For the duration of the match, apply a +1 modifier to the roll each time you roll to recover a knocked-out player. Once per match, after the teams have been placed but before kickoff, you may remove D3 from your players and re-place them according to the usual rules. A team that hires Josef Bugman cannot hire Josef Bugman as a Star Player.
Mortuary Assistant 100K
Once per match, you may reroll a failed regeneration roll made by one of your players.
Dodgy League Ref (biased Referee) 120K
When an opposing player commits a foul, if they have not been sent off, roll a D6: on a 5+ the player is immediately sent off. In addition, each time you attempt to challenge the decision, apply a +1 modifier to the roll. A natural 1 always counts as “Outta Here!”
Sports Wizard 150K
  • Fireball
  • At the end of a team's turn. Target 1 square, and roll 1D6 for each Standing player (from both teams) occupying the target square and adjacent squares. On a roll of 4+, players are “Tackled” and suffer an AV roll with a +1 modifier to the AV or Injury roll (chosen after the dice roll).

  • Zap!
  • Immediately after the end or at the beginning of an opponent's turn, before any actions are taken. Designate 1 player and roll 1D6. If the roll is >= the player's ST or a natural 6, they are turned into a frog (M5, ST1, AG2+, P-, AR5+, Dodge, Leap, No Hands, Stunty, Titchy, Very Long Legs) until the end of the Drive. If they were carrying the ball, it is dropped and bounces away. If a roll on the Elimination Table is required, the frog suffers is Badly Hurt instead, but is removed from the game before regaining its original form.

Halfling Master Chef 300K
At the start of each half, before kickoff, roll 3D6. For each 4+, the team gains an additional team re-roll for the half, and the opposing team loses a team re-roll for the half (excluding re-rolls provided by skills, traits, and other special rules).