Underworlds-Denizens

Underworlds Denizens

Tier 1

Positionals

  • 0-6

    UNDERWORLD SNOTLING

    SNOTLING, LINEMAN

    15K
    Snotling des Bas-Fond
    Illustration for positional Snotling des Bas-Fond
    M
    5
    ST
    1
    AG
    3
    PA
    4
    AV
    6
    PRIMARY:
    • A
    • D
    • M
    SECONDARY:
    • G
  • 0-16

    UNDERWORLD GOBLIN LINEMAN

    GOBLIN, LINEMAN

    40K
    Gobelin des Bas-Fond
    Illustration for positional Gobelin des Bas-Fond
    M
    6
    ST
    2
    AG
    3
    PA
    4
    AV
    8
    PRIMARY:
    • A
    • D
    • M
    SECONDARY:
    • G
    • P
    • S
  • 0-3

    SKAVEN CLANRAT

    SKAVEN, LINEMAN

    50K
    Skaven du Clan du Rat
    Illustration for positional Skaven du Clan du Rat
    M
    7
    ST
    3
    AG
    3
    PA
    4
    AV
    8
    PRIMARY:
    • D
    • G
    • M
    SECONDARY:
    • A
    • S
  • 0-1

    SKAVEN THROWER

    SKAVEN, THROWER

    80K
    Lanceur Skaven
    Illustration for positional Lanceur Skaven
    M
    7
    ST
    3
    AG
    3
    PA
    2
    AV
    8
    PRIMARY:
    • G
    • M
    • P
    SECONDARY:
    • A
    • D
    • S
  • 0-1

    GUTTER RUNNER

    SKAVEN, RUNNER

    85K
    Coureur d'égout
    Illustration for positional Coureur d'égout
    M
    9
    ST
    2
    AG
    2
    PA
    4
    AV
    8
    PRIMARY:
    • A
    • D
    • G
    • M
    SECONDARY:
    • S
  • 0-1

    SKAVEN BLITZER

    SKAVEN, BLITZER

    90K
    Blitzer Skaven
    Illustration for positional Blitzer Skaven
    M
    8
    ST
    3
    AG
    3
    PA
    4
    AV
    9
    PRIMARY:
    • G
    • M
    • S
    SECONDARY:
    • A
    • D
  • 0-1

    UNDERWORLD TROLL *

    TROLL, BIG GUY

    115K
    Troll
    Illustration for positional Troll
    M
    4
    ST
    5
    AG
    5
    PA
    5
    AV
    10
    PRIMARY:
    • M
    • S
    SECONDARY:
    • G
    • A
    • P
  • 0-1

    MUTANT RAT OGRE *

    SKAVEN, BIG GUY

    150K
    Rat-ogre
    Illustration for positional Rat-ogre
    M
    6
    ST
    5
    AG
    4
    PA
    6
    AV
    9
    PRIMARY:
    • M
    • S
    SECONDARY:
    • G
    • A
* An Underworld team may include a single Big Guy.

Leagues and Special Rules

Underworld Challenge

Staff

Cheerleader

10K

Assistant coach

10K

Reroll(s)

70K

Apothicary

50K

Starplayers

  • AKHORNE L'ÉCUREIL

    SQUIRREL, BLITZER

    80K
    Akhorne l'écureil
    Illustration for positional Akhorne l'écureil
    M
    7
    ST
    1
    AG
    2
    PA
    -
    AV
    6
    Special:
  • BOMBER DRIBBLESNOT

    GOBLIN, SPECIAL

    80K
    Bomber Dribblesnot
    Illustration for positional Bomber Dribblesnot
    M
    6
    ST
    2
    AG
    3
    PA
    3
    AV
    8
    Special:
  • FUNGUS LE CINGLÉ

    GOBLIN, SPECIAL

    80K
    Fungus le Cinglé
    Illustration for positional Fungus le Cinglé
    M
    4
    ST
    7
    AG
    3
    PA
    -
    AV
    8
    Special:
  • NOBBLA BLACKWART

    GOBLIN, SPECIAL

    120K
    Nobbla Blackwart
    Illustration for positional Nobbla Blackwart
    M
    6
    ST
    2
    AG
    3
    PA
    -
    AV
    8
    Special:
  • SCRAPPA SOREHEAD

    GOBLIN, SPECIAL

    120K
    Scrappa Sorehead
    Illustration for positional Scrappa Sorehead
    M
    7
    ST
    2
    AG
    3
    PA
    4
    AV
    8
    Special:
  • SKITTER STAB-STAB

    SKAVEN, RUNNER

    170K
    Skitter Stab-Stab
    Illustration for positional Skitter Stab-Stab
    M
    9
    ST
    2
    AG
    2
    PA
    4
    AV
    8
    Special:
  • GLART SMASHRIP

    SKAVEN, BLOCKER

    175K
    Glart Smashrip
    Illustration for positional Glart Smashrip
    M
    5
    ST
    4
    AG
    4
    PA
    6
    AV
    9
    Special:
  • KREEK RUSTGOUGER

    SKAVEN, BIG GUY, SPECIAL

    180K
    Kreek Rustgouger
    Illustration for positional Kreek Rustgouger
    M
    4
    ST
    7
    AG
    4
    PA
    -
    AV
    10
    Special:
  • HAKFLEM SKUTTLESPIKE

    SKAVEN, RUNNER

    200K
    Hakflem Skuttlespike
    Illustration for positional Hakflem Skuttlespike
    M
    8
    ST
    3
    AG
    2
    PA
    3
    AV
    8
    Special:
  • GOBBO LE NOIR

    GOBLIN, SPECIAL

    210K
    Gobbo le Noir
    Illustration for positional Gobbo le Noir
    M
    6
    ST
    2
    AG
    3
    PA
    3
    AV
    8
    Special:
  • GRAK ET CRUMBLEBERRY

    250K
    Grak et Crumbleberry
    Illustration for positional Grak et Crumbleberry

    CRUMBLEBERRY

    HALFLING, LINEMAN

    M
    5
    ST
    2
    AG
    3
    PA
    5
    AV
    7
    Special:
    Grak et Crumbleberry
    Illustration for positional Grak et Crumbleberry

    GRAK

    OGRE, BIG GUY

    M
    5
    ST
    5
    AG
    4
    PA
    4
    AV
    10
    Special:
  • RIPPER BOLGROT

    TROLL, BIG GUY

    250K
    Ripper Bolgrot
    Illustration for positional Ripper Bolgrot
    M
    5
    ST
    6
    AG
    5
    PA
    4
    AV
    10
    Special:
  • MORG'N'THORG

    OGRE, BIG GUY

    340K
    Morg'n'Thorg
    Illustration for positional Morg'n'Thorg
    M
    6
    ST
    6
    AG
    3
    PA
    4
    AV
    11
    Special:

Inducements

Temp agency Cheerleaders 5K
Prayer to Nuffle 10K
Part-time assistant coach 20K
Team Mascot 25K
Weather Mage 25K
Mercenary 30K
Any team can hire mercenary players. These are players from your team roster, but they cost 30K gold coins more. Mercenary players retain the player type to which they belong. It is not possible to hire a mercenary who would exceed the maximum number of players allowed for a particular position on the team (excluding players missing the next match). Mercenaries automatically gain the Loner (4+) trait in addition to their usual skills and traits. Mercenaries can receive a single primary skill at a cost of 50K. It is not possible to recruit the mercenary at the end of the match.
Blitzer's Best Kegs 50K
For the duration of the match, for each keg of Blitz Premium purchased, apply a +1 modifier to the roll each time you roll to recover a knocked-out player.
Bribes 50K
You can use a bribe when a player is sent off after attempting to argue the call. When you use a bribe, roll a D6. On a 2+, the player is not sent off (and no turnover occurs). On a natural 1, the referee pockets the bribe but still sends the player off.
Dodgy League Ref (biased Referee) 80K
When an opposing player commits a foul, if they have not been sent off, roll a D6: on a 5+ the player is immediately sent off. In addition, each time you attempt to challenge the decision, apply a +1 modifier to the roll. A natural 1 always counts as “Outta Here!”
Extra team Training 100K
Each additional training session grants an additional Team Reroll for the duration of the match.
Wandering Apothecary 100K
A team that has purchased a wandering apothecary may use it once per game in the same manner as a regular apothecary.
Josef Bugman 100K
For the duration of the match, apply a +1 modifier to the roll each time you roll to recover a knocked-out player. Once per match, after the teams have been placed but before kickoff, you may remove D3 from your players and re-place them according to the usual rules. A team that hires Josef Bugman cannot hire Josef Bugman as a Star Player.
Sports Wizard 150K
  • Fireball
  • At the end of a team's turn. Target 1 square, and roll 1D6 for each Standing player (from both teams) occupying the target square and adjacent squares. On a roll of 4+, players are “Tackled” and suffer an AV roll with a +1 modifier to the AV or Injury roll (chosen after the dice roll).

  • Zap!
  • Immediately after the end or at the beginning of an opponent's turn, before any actions are taken. Designate 1 player and roll 1D6. If the roll is >= the player's ST or a natural 6, they are turned into a frog (M5, ST1, AG2+, P-, AR5+, Dodge, Leap, No Hands, Stunty, Titchy, Very Long Legs) until the end of the Drive. If they were carrying the ball, it is dropped and bounces away. If a roll on the Elimination Table is required, the frog suffers is Badly Hurt instead, but is removed from the game before regaining its original form.

Halfling Master Chef 300K
At the start of each half, before kickoff, roll 3D6. For each 4+, the team gains an additional team re-roll for the half, and the opposing team loses a team re-roll for the half (excluding re-rolls provided by skills, traits, and other special rules).