15KIllustration for positional Snotling des Bas-Fond
M
5
ST
1
AG
3
PA
4
AV
6
0-16
UNDERWORLD GOBLIN LINEMAN
GOBLIN, LINEMAN
40KIllustration for positional Gobelin des Bas-Fond
M
6
ST
2
AG
3
PA
4
AV
8
0-3
SKAVEN CLANRAT
SKAVEN, LINEMAN
50KIllustration for positional Skaven du Clan du Rat
M
7
ST
3
AG
3
PA
4
AV
8
0-1
SKAVEN THROWER
SKAVEN, THROWER
80KIllustration for positional Lanceur Skaven
M
7
ST
3
AG
3
PA
2
AV
8
0-1
GUTTER RUNNER
SKAVEN, RUNNER
85KIllustration for positional Coureur d'égout
M
9
ST
2
AG
2
PA
4
AV
8
0-1
SKAVEN BLITZER
SKAVEN, BLITZER
90KIllustration for positional Blitzer Skaven
M
8
ST
3
AG
3
PA
4
AV
9
0-1
UNDERWORLD TROLL *
TROLL, BIG GUY
115KIllustration for positional Troll
M
4
ST
5
AG
5
PA
5
AV
10
0-1
MUTANT RAT OGRE *
SKAVEN, BIG GUY
150KIllustration for positional Rat-ogre
M
6
ST
5
AG
4
PA
6
AV
9
* An Underworld team may include a single Big Guy.
Leagues and Special Rules
Underworld Challenge
Staff
Cheerleader
10K
Assistant coach
10K
Reroll(s)
70K
Apothicary
50K
Starplayers
AKHORNE L'ÉCUREIL
SQUIRREL, BLITZER
80KIllustration for positional Akhorne l'écureil
M
7
ST
1
AG
2
PA
-
AV
6
BOMBER DRIBBLESNOT
GOBLIN, SPECIAL
80KIllustration for positional Bomber Dribblesnot
M
6
ST
2
AG
3
PA
3
AV
8
FUNGUS LE CINGLÉ
GOBLIN, SPECIAL
80KIllustration for positional Fungus le Cinglé
M
4
ST
7
AG
3
PA
-
AV
8
NOBBLA BLACKWART
GOBLIN, SPECIAL
120KIllustration for positional Nobbla Blackwart
M
6
ST
2
AG
3
PA
-
AV
8
SCRAPPA SOREHEAD
GOBLIN, SPECIAL
120KIllustration for positional Scrappa Sorehead
M
7
ST
2
AG
3
PA
4
AV
8
SKITTER STAB-STAB
SKAVEN, RUNNER
170KIllustration for positional Skitter Stab-Stab
M
9
ST
2
AG
2
PA
4
AV
8
GLART SMASHRIP
SKAVEN, BLOCKER
175KIllustration for positional Glart Smashrip
M
5
ST
4
AG
4
PA
6
AV
9
KREEK RUSTGOUGER
SKAVEN, BIG GUY, SPECIAL
180KIllustration for positional Kreek Rustgouger
M
4
ST
7
AG
4
PA
-
AV
10
HAKFLEM SKUTTLESPIKE
SKAVEN, RUNNER
200KIllustration for positional Hakflem Skuttlespike
M
8
ST
3
AG
2
PA
3
AV
8
GOBBO LE NOIR
GOBLIN, SPECIAL
210KIllustration for positional Gobbo le Noir
M
6
ST
2
AG
3
PA
3
AV
8
GRAK ET CRUMBLEBERRY
250K
Illustration for positional Grak et Crumbleberry
CRUMBLEBERRY
HALFLING, LINEMAN
M
5
ST
2
AG
3
PA
5
AV
7
Illustration for positional Grak et Crumbleberry
GRAK
OGRE, BIG GUY
M
5
ST
5
AG
4
PA
4
AV
10
RIPPER BOLGROT
TROLL, BIG GUY
250KIllustration for positional Ripper Bolgrot
M
5
ST
6
AG
5
PA
4
AV
10
MORG'N'THORG
OGRE, BIG GUY
340KIllustration for positional Morg'n'Thorg
M
6
ST
6
AG
3
PA
4
AV
11
Inducements
Temp agency Cheerleaders5K
Prayer to Nuffle10K
Part-time assistant coach20K
Team Mascot25K
Weather Mage25K
Mercenary30K
Any team can hire mercenary players. These are players from your team roster, but they cost 30K gold coins more.
Mercenary players retain the player type to which they belong. It is not possible to hire a mercenary who would exceed the maximum number of players allowed for a particular position on the team (excluding players missing the next match). Mercenaries automatically gain the Loner (4+) trait in addition to their usual skills and traits.
Mercenaries can receive a single primary skill at a cost of 50K. It is not possible to recruit the mercenary at the end of the match.
Blitzer's Best Kegs50K
For the duration of the match, for each keg of Blitz Premium purchased, apply a +1 modifier to the roll each time you roll to recover a knocked-out player.
Bribes50K
You can use a bribe when a player is sent off after attempting to argue the call. When you use a bribe, roll a D6. On a 2+, the player is not sent off (and no turnover occurs). On a natural 1, the referee pockets the bribe but still sends the player off.
Dodgy League Ref (biased Referee)80K
When an opposing player commits a foul, if they have not been sent off, roll a D6: on a 5+ the player is immediately sent off.
In addition, each time you attempt to challenge the decision, apply a +1 modifier to the roll. A natural 1 always counts as “Outta Here!”
Extra team Training100K
Each additional training session grants an additional Team Reroll for the duration of the match.
Wandering Apothecary100K
A team that has purchased a wandering apothecary may use it once per game in the same manner as a regular apothecary.
Josef Bugman100K
For the duration of the match, apply a +1 modifier to the roll each time you roll to recover a knocked-out player.
Once per match, after the teams have been placed but before kickoff, you may remove D3 from your players and re-place them according to the usual rules.
A team that hires Josef Bugman cannot hire Josef Bugman as a Star Player.
Sports Wizard150K
Fireball
At the end of a team's turn. Target 1 square, and roll 1D6 for each Standing player (from both teams) occupying the target square and adjacent squares. On a roll of 4+, players are “Tackled” and suffer an AV roll with a +1 modifier to the AV or Injury roll (chosen after the dice roll).
Zap!
Immediately after the end or at the beginning of an opponent's turn, before any actions are taken. Designate 1 player and roll 1D6. If the roll is >= the player's ST or a natural 6, they are turned into a frog (M5, ST1, AG2+, P-, AR5+, Dodge, Leap, No Hands, Stunty, Titchy, Very Long Legs) until the end of the Drive. If they were carrying the ball, it is dropped and bounces away. If a roll on the Elimination Table is required, the frog suffers is Badly Hurt instead, but is removed from the game before regaining its original form.
Halfling Master Chef300K
At the start of each half, before kickoff, roll 3D6. For each 4+, the team gains an additional team re-roll for the half, and the opposing team loses a team re-roll for the half (excluding re-rolls provided by skills, traits, and other special rules).