WOOD ELF LINEMAN
ELF, LINEMAN
- M
- 7
- ST
- 3
- AG
- 2
- PA
- 3
- AV
- 8

ELF, LINEMAN
ELF, THROWER
ELF, CATCHER
TREEMAN, BIG GUY
ELF, BLITZER
Cheerleader
10K
Assistant coach
10K
Reroll(s)
50K
Apothicary
50K
GNOME, SPECIAL
SQUIRREL, BLITZER
WILL-O'-THE-WISP, SPECIAL
ELF, THROWER
ELF, RUNNER
BLOCKER, GNOME
DRYAD, BLITZER
TREEMAN, BIG GUY
ELF, CATCHER
ZOAT, BIG GUY
HALFLING, LINEMAN
OGRE, BIG GUY
ELF, SPECIAL
TREEMAN, BIG GUY
ELF, BLITZER
ELF, RUNNER
ELF, BLITZER
ELF, THROWER
OGRE, BIG GUY
At the end of a team's turn. Target 1 square, and roll 1D6 for each Standing player (from both teams) occupying the target square and adjacent squares. On a roll of 4+, players are “Tackled” and suffer an AV roll with a +1 modifier to the AV or Injury roll (chosen after the dice roll).
Immediately after the end or at the beginning of an opponent's turn, before any actions are taken. Designate 1 player and roll 1D6. If the roll is >= the player's ST or a natural 6, they are turned into a frog (M5, ST1, AG2+, P-, AR5+, Dodge, Leap, No Hands, Stunty, Titchy, Very Long Legs) until the end of the Drive. If they were carrying the ball, it is dropped and bounces away. If a roll on the Elimination Table is required, the frog suffers is Badly Hurt instead, but is removed from the game before regaining its original form.