Level Up & SPP
Improvement rolls
2D6 | Result |
---|---|
2-9 |
New skill.
|
10 |
New skill, or increase the M or AR characteristic by 1 point.
|
11 |
New skill, or increase the AG characteristic by 1 point.
|
12 |
New skill, or increase the ST characteristic by 1 point.
|
Regardless of the result of your Improvement roll, you may gain a skill from one of the categories in the "Normal" column. If the roll results in a double, you may choose a skill from one of the categories in the "Double" column.
The coach may choose to replace a characteristic increase with a new skill. No characteristic may be increased by more than 2 points above its starting value, nor may it be increased by more than 10. If this happens, you must choose a new skill instead.
XP Chart
Level Up & SPP | Title |
---|---|
0-5 |
Beginner
|
6-15 |
Experienced
|
16-30 |
Veteran
|
31-50 |
Future Star
|
51-75 |
Star
|
76-175 |
Super Star
|
176+ |
Legend
|
Random drawing of skills
Players value
New « Simple » skill |
+20K
|
New « Double » skill |
+30K
|
+1 M or +1 AR |
+30K
|
+1 AG |
+40K
|
+1 ST |
+50K
|