Injuries

Injuries

2D6 Result
2-7
Stunned Leave the player on the field but lay him on his stomach. All stunned players turn prone at the end of their team's next turn even if a turnover occurs. Note that a player cannot go prone the turn he was dtunned. Once prone, he may get up the next turn using the normal rules.
8-9
K.O. Take the player off the field and place him in the Knocked Out Box in the dugout. On the next kickoff, roll a die for each of your knocked-out players. On 1-3, the player remains knocked out and cannot be used, but you may roll again on the next kickoff. On 4-6, you must place the player back in the Reserves box, and you can use him normally.
10-12
Wounded Remove the player from the field and place him in the Dead & Injured box in the dugout. The player miss the rest of the game.

Casualties

D68 Effect
11-38
Badly Hurt Aucun
41
Broken Ribs Miss next match
42
Groin Strain Miss next match
43
Gouged Eye Miss next match
44
Broken Jaw Miss next match
45
Fractured Arm Miss next match
46
Fractured Leg Miss next match
47
Smashed Hand Miss next match
48
Pinched Nerve Miss next match
51
Damaged Back Persistent Injury
52
Smashed Knee Persistent Injury
53
Shamed Hip -1 M
54
Smashed Ankle -1 M
55
Serious Concussion -1 AR
56
Fractured Skull -1 AR
57
Broken Neck -1 AG
58
Smashed Collar Bone -1 ST
61-68
Dead ! Dead !

Miss next match : The player cannot play the next match.

Persistent Injury : Miss next match as above. In addition, all opposing coachs adds +1 to all Injury rolls made for this player (cumulative if multiple injuries persist).

-1 M, ST, AG or AR : Miss next match as above. In addition, the coach notes the characteristic loss on his team roster. No characteristic can be reduced by more than 2 points, nor to a value less than 1. Injuries that would reduce more are ignored (and the player misses the next match).

Dead ! : The coach erases the player from his team roster. He will never play in the Blood Bowl again, unless being recruited by an undead team!