Injuries
Injuries
| 2D6 | Result | 
|---|---|
| 2-7 | Stunned
                    Leave the player on the field but lay him on his stomach. All stunned players turn prone at the end of their team's next turn even if a turnover occurs. Note that a player cannot go prone the turn he was dtunned. Once prone, he may get up the next turn using the normal rules. | 
| 8-9 | K.O.
                    Take the player off the field and place him in the Knocked Out Box in the dugout. On the next kickoff, roll a die for each of your knocked-out players. On 1-3, the player remains knocked out and cannot be used, but you may roll again on the next kickoff.  On 4-6, you must place the player back in the Reserves box, and you can use him normally. | 
| 10-12 | Wounded
                    Remove the player from the field and place him in the Dead & Injured box in the dugout. The player miss the rest of the game. | 
Casualties
| D68 | Effect | 
|---|---|
| 11-38 | Badly Hurt
                    Aucun | 
| 41 | Broken Ribs
                    Miss next match | 
| 42 | Groin Strain
                    Miss next match | 
| 43 | Gouged Eye
                    Miss next match | 
| 44 | Broken Jaw
                    Miss next match | 
| 45 | Fractured Arm
                    Miss next match | 
| 46 | Fractured Leg
                    Miss next match | 
| 47 | Smashed Hand
                    Miss next match | 
| 48 | Pinched Nerve
                    Miss next match | 
| 51 | Damaged Back
                    Persistent Injury | 
| 52 | Smashed Knee
                    Persistent Injury | 
| 53 | Shamed Hip
                    -1 M | 
| 54 | Smashed Ankle
                    -1 M | 
| 55 | Serious Concussion
                    -1 AR | 
| 56 | Fractured Skull
                    -1 AR | 
| 57 | Broken Neck
                    -1 AG | 
| 58 | Smashed Collar Bone
                    -1 ST | 
| 61-68 | Dead !
                    Dead ! | 
Miss next match : The player cannot play the next match.
Persistent Injury : Miss next match as above. In addition, all opposing coachs adds +1 to all Injury rolls made for this player (cumulative if multiple injuries persist).
-1 M, ST, AG or AR : Miss next match as above. In addition, the coach notes the characteristic loss on his team roster. No characteristic can be reduced by more than 2 points, nor to a value less than 1. Injuries that would reduce more are ignored (and the player misses the next match).
Dead ! : The coach erases the player from his team roster. He will never play in the Blood Bowl again, unless being recruited by an undead team!