Level Up & SPP
Improvement rolls
| 2D6 | Result | 
|---|---|
| 2-9 | New skill. | 
| 10 | New skill, or increase the M or AR characteristic by 1 point. | 
| 11 | New skill, or increase the AG characteristic by 1 point. | 
| 12 | New skill, or increase the ST characteristic by 1 point. | 
Regardless of the result of your Improvement roll, you may gain a skill from one of the categories in the "Normal" column. If the roll results in a double, you may choose a skill from one of the categories in the "Double" column.
The coach may choose to replace a characteristic increase with a new skill. No characteristic may be increased by more than 2 points above its starting value, nor may it be increased by more than 10. If this happens, you must choose a new skill instead.
XP Chart
| Level Up & SPP | Title | 
|---|---|
| 0-5 | Beginner | 
| 6-15 | Experienced | 
| 16-30 | Veteran | 
| 31-50 | Future Star | 
| 51-75 | Star | 
| 76-175 | Super Star | 
| 176+ | Legend | 
Random drawing of skills
Players value
| New « Simple » skill | +20K | 
| New « Double » skill | +30K | 
| +1 M or +1 AR | +30K | 
| +1 AG | +40K | 
| +1 ST | +50K |