Prayers to Nuffle

Prayers to Nuffle

D16 Result
1
Treacherous Trapdoor Any player who lands on a Trapdoor rolls 1D6. On 1, he is considered pushed into the Public. If he was carrying the ball, it bounce
2
Friends with the Ref Argue results are treated as 2-4 and 5-6 instead of 2-5 and 6.
3
Stiletto Randomly select one player on your team that is available to play during this drive and that does not have the Loner (X+) trait. Until the end of the game, that player gains the Stab trait.
4
Iron Man Choose one player on your team that is available to play during this drive and that does not have the Loner (X+) trait. Until the end of this game, that player improves their AV by 1, to a maximum of 11+.
5
Knuckle Dusters Choose one player on your team that is available to play during this drive and that does not have the Loner (X+) trait. Until the end of the game, that player gains the Mighty Blow (+1) skill.
6
Bad Habits Randomly select D3 opposition players that are available to play and do not have the Loner (X+) trait. Until the end of the game, those players gain the Loner (2+) trait.
7
Greasy Cleats Randomly select one opposition player : that player has had their boots tampered with! until the end of the game, their MA is reduced by 1.
8
Blessed Statue of Nuffle Choose one player on your team that is available to play during this drive and that does not have the Loner (X+) trait. Until the end of this game, that player gains the Pro skill.
9*
Moles under the Pitch Apply a -1 modifier every time any player attempts to Rush an extra square (-2 should it occour that both coaches have rolled this result).
10*
Perfect Passing Any player on your team that makes a completion earns 2 SPP, rather than the usual 1 SPP.
11*
Fan Interaction Any player on your team who successfully catches the ball following a pass action earns 1 SPP.
12*
Necessary Violence If an opposing player is eliminated after being pushed into the crowd, the player who pushed them into the crowd earns 2 SPP.
13*
Fouling Frenzy Any player on your team that causes a Casualty with a Foul action earns 2 SPP exaclty as if they had caused a Casualty by performing a Block action.
14*
Throw a Rock Once per game, at the start of any of your turns, before activating any players, you may randomly select an opposing player on the field and roll a D6. On a roll of 4+, an angry fan throws a rock at them and the selected player is immediately tackled.
15*
Under Scrutiny Any player on the opposing team that commits a Foul action is automatically seen by the referee, even if a natural double is not rolled.
16*
Intensive Training Randomly select one player on your team: until the end of this game, that player gains a Single Primary skill of choice.
* In tournaments only the first 8 lines are used: replace the D16 with a D8.