Prayers to Nuffle
Prayers to Nuffle
| D16 | Result |
|---|---|
| 1 | Treacherous Trapdoor
Any player who lands on a Trapdoor rolls 1D6. On 1, he is considered pushed into the Public. If he was carrying the ball, it bounce |
| 2 | Friends with the Ref
Argue results are treated as 2-4 and 5-6 instead of 2-5 and 6. |
| 3 | Stiletto
Randomly select one player on your team that is available to play during this drive and that does not have the Loner (X+) trait. Until the end of the game, that player gains the Stab trait. |
| 4 | Iron Man
Choose one player on your team that is available to play during this drive and that does not have the Loner (X+) trait. Until the end of this game, that player improves their AV by 1, to a maximum of 11+. |
| 5 | Knuckle Dusters
Choose one player on your team that is available to play during this drive and that does not have the Loner (X+) trait. Until the end of the game, that player gains the Mighty Blow (+1) skill. |
| 6 | Bad Habits
Randomly select D3 opposition players that are available to play and do not have the Loner (X+) trait. Until the end of the game, those players gain the Loner (2+) trait. |
| 7 | Greasy Cleats
Randomly select one opposition player : that player has had their boots tampered with! until the end of the game, their MA is reduced by 1. |
| 8 | Blessed Statue of Nuffle
Choose one player on your team that is available to play during this drive and that does not have the Loner (X+) trait. Until the end of this game, that player gains the Pro skill. |
| 9* | Moles under the Pitch
Apply a -1 modifier every time any player attempts to Rush an extra square (-2 should it occour that both coaches have rolled this result). |
| 10* | Perfect Passing
Any player on your team that makes a completion earns 2 SPP, rather than the usual 1 SPP. |
| 11* | Fan Interaction
Any player on your team who successfully catches the ball following a pass action earns 1 SPP. |
| 12* | Necessary Violence
If an opposing player is eliminated after being pushed into the crowd, the player who pushed them into the crowd earns 2 SPP. |
| 13* | Fouling Frenzy
Any player on your team that causes a Casualty with a Foul action earns 2 SPP exaclty as if they had caused a Casualty by performing a Block action. |
| 14* | Throw a Rock
Once per game, at the start of any of your turns, before activating any players, you may randomly select an opposing player on the field and roll a D6. On a roll of 4+, an angry fan throws a rock at them and the selected player is immediately tackled. |
| 15* | Under Scrutiny
Any player on the opposing team that commits a Foul action is automatically seen by the referee, even if a natural double is not rolled. |
| 16* | Intensive Training
Randomly select one player on your team: until the end of this game, that player gains a Single Primary skill of choice. |
* In tournaments only the first 8 lines are used: replace the D16 with a D8.