Injuries

Injuries

2D6 Result
2-7
Stunned Leave the player on the field but lay him on his stomach. All stunned players turn prone at the end of their team's next turn even if a turnover occurs. Note that a player cannot go prone the turn he was dtunned. Once prone, he may get up the next turn using the normal rules.
8-9
K.O. Take the player off the field and place him in the Knocked Out Box in the dugout. On the next kickoff, roll a die for each of your knocked-out players. On 1-3, the player remains knocked out and cannot be used, but you may roll again on the next kickoff. On 4-6, you must place the player back in the Reserves box, and you can use him normally.
10-12
Wounded Remove the player from the field and place him in the Dead & Wounded box in the Pit. Roll on the casualty table.
Stunty
2-6
Stunned Leave the player on the field but lay him on his stomach. All stunned players turn prone at the end of their team's next turn even if a turnover occurs. Note that a player cannot go prone the turn he was dtunned. Once prone, he may get up the next turn using the normal rules.
7-8
K.O. Take the player off the field and place him in the Knocked Out Box in the dugout. On the next kickoff, roll a die for each of your knocked-out players. On 1-3, the player remains knocked out and cannot be used, but you may roll again on the next kickoff. On 4-6, you must place the player back in the Reserves box, and you can use him normally.
9
Badly Hurt The player misses the rest of this game, but suffers no long term effect
10-12
Wounded Remove the player from the field and place him in the Dead & Wounded box in the Pit. Roll on the casualty table.

Casualties

D16 Effect
1-6
Badly Hurt The player misses the rest of this game, but suffers no long term effect
7-9
Seriously Hurt Miss Next Game
10-12
Serious Injury Rate le prochain match + Blessure persistante (+1 aux futurs jets de blessure)
13-14
Lasting Injury Characteristic reduction (1-2 -1AV, 3 -1MA, 4 -1PA, 5 -1AG, 6 -1ST) and Miss Next Game
15-16
Dead Dead