Level Up & SPP

Level Random Primary Chosen Primary or Random Secondary Chosen Secondary Random characteristic*
1 3 SPP 6 SPP 12 SPP 18 SPP
2 4 SPP 8 SPP 14 SPP 20 SPP
3 6 SPP 12 SPP 18 SPP 24 SPP
4 8 SPP 16 SPP 22 SPP 28 SPP
5 10 SPP 20 SPP 26 SPP 32 SPP
6 15 SPP 30 SPP 40 SPP 50 SPP
* The random characteristic can be ignored to choose a secondary skill, but the XP are spent as for a random characteristic advancement.

Random drawing of skills

1er D6 2e D6 Agility General Mutations Passing Strength
1-3 1 Catch Block Big Hand Accurate Arm Bar
1-3 2 Diving Catch Dauntless Claws Cannoneer Brawler
1-3 3 Diving Tackle Dirty Player (+1) Disturbing Presence Cloud Burster Break Tackle
1-3 4 Dodge Fend Extra Arms Dump-Off Grab
1-3 5 Defensive Frenzy Foul Appearance Fumblerooskie Guard
1-3 6 Jump up Kick Horns Hail Mary Pass Juggernaut
4-6 1 Leap Pro Iron Hard Skin Leader Mighty Blow (+1)
4-6 2 Safe Pair of Hands Shadowing Monstrous Mouth Nerves of Steel Multiple Block
4-6 3 Side Step Strip ball Prehensile Tail On The Ball Pile Driver
4-6 4 Sneaky Git Sure Hands Tentacles Pass Stand Firm
4-6 5 Sprint Tackle Two Heads Running Pass Strong Arm
4-6 6 Sure Feet Wrestle Very Long Legs Safe Pass Thick Skull

Players value

Random Primary
+10K
Compétence primaire choisie
+20K
Random Secondary
+20K
Chosen Secondary
+40K
+1 AV
+10K
+1 MA ou +1 PA
+20K
+1 AG
+40K
+1 ST
+80K