Tables & Rules
Game sequences
Pass Template
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T |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
Quick Pass | 0 | |
Short Pass | -1 | |
Long Pass | -2 | |
Long Bomb | -3 |
Injuries
2D6 | Result |
---|---|
2-7 |
Stunned
Leave the player on the field but lay him on his stomach. All stunned players turn prone at the end of their team's next turn even if a turnover occurs. Note that a player cannot go prone the turn he was dtunned. Once prone, he may get up the next turn using the normal rules.
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8-9 |
K.O.
Take the player off the field and place him in the Knocked Out Box in the dugout. On the next kickoff, roll a die for each of your knocked-out players. On 1-3, the player remains knocked out and cannot be used, but you may roll again on the next kickoff. On 4-6, you must place the player back in the Reserves box, and you can use him normally.
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10-12 |
Wounded
Remove the player from the field and place him in the Dead & Wounded box in the Pit. Roll on the casualty table.
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Stunty | |
2-6 |
Stunned
Leave the player on the field but lay him on his stomach. All stunned players turn prone at the end of their team's next turn even if a turnover occurs. Note that a player cannot go prone the turn he was dtunned. Once prone, he may get up the next turn using the normal rules.
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7-8 |
K.O.
Take the player off the field and place him in the Knocked Out Box in the dugout. On the next kickoff, roll a die for each of your knocked-out players. On 1-3, the player remains knocked out and cannot be used, but you may roll again on the next kickoff. On 4-6, you must place the player back in the Reserves box, and you can use him normally.
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9 |
Badly Hurt
The player misses the rest of this game, but suffers no long term effect
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10-12 |
Wounded
Remove the player from the field and place him in the Dead & Wounded box in the Pit. Roll on the casualty table.
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Casualties
D16 | Effect |
---|---|
1-6 |
Badly Hurt
The player misses the rest of this game, but suffers no long term effect
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7-9 |
Seriously Hurt
Miss Next Game
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10-12 |
Serious Injury
Rate le prochain match + Blessure persistante (+1 aux futurs jets de blessure)
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13-14 |
Lasting Injury
Characteristic reduction (1-2 -1AV, 3 -1MA, 4 -1PA, 5 -1AG, 6 -1ST) and Miss Next Game
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15-16 |
Dead
Dead
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Level Up & SPP
Level | Random Primary | Chosen Primary or Random Secondary | Chosen Secondary | Random characteristic* |
---|---|---|---|---|
1 | 3 SPP | 6 SPP | 12 SPP | 18 SPP |
2 | 4 SPP | 8 SPP | 14 SPP | 20 SPP |
3 | 6 SPP | 12 SPP | 18 SPP | 24 SPP |
4 | 8 SPP | 16 SPP | 22 SPP | 28 SPP |
5 | 10 SPP | 20 SPP | 26 SPP | 32 SPP |
6 | 15 SPP | 30 SPP | 40 SPP | 50 SPP |
Random drawing of skills
1er D6 | 2e D6 | Agility | General | Mutations | Passing | Strength |
---|---|---|---|---|---|---|
1-3 | 1 | Catch | Block | Big Hand | Accurate | Arm Bar |
1-3 | 2 | Diving Catch | Dauntless | Claws | Cannoneer | Brawler |
1-3 | 3 | Diving Tackle | Dirty Player (+1) | Disturbing Presence | Cloud Burster | Break Tackle |
1-3 | 4 | Dodge | Fend | Extra Arms | Dump-Off | Grab |
1-3 | 5 | Defensive | Frenzy | Foul Appearance | Fumblerooskie | Guard |
1-3 | 6 | Jump up | Kick | Horns | Hail Mary Pass | Juggernaut |
4-6 | 1 | Leap | Pro | Iron Hard Skin | Leader | Mighty Blow (+1) |
4-6 | 2 | Safe Pair of Hands | Shadowing | Monstrous Mouth | Nerves of Steel | Multiple Block |
4-6 | 3 | Side Step | Strip ball | Prehensile Tail | On The Ball | Pile Driver |
4-6 | 4 | Sneaky Git | Sure Hands | Tentacles | Pass | Stand Firm |
4-6 | 5 | Sprint | Tackle | Two Heads | Running Pass | Strong Arm |
4-6 | 6 | Sure Feet | Wrestle | Very Long Legs | Safe Pass | Thick Skull |
Players value
Random Primary |
+10K
|
Compétence primaire choisie |
+20K
|
Random Secondary |
+20K
|
Chosen Secondary |
+40K
|
+1 AV |
+10K
|
+1 MA ou +1 PA |
+20K
|
+1 AG |
+40K
|
+1 ST |
+80K
|